Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
26 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
69.0 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Damage / min
1090 vs 857
95 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Kills / min
0.34 vs 0.25
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Solo kills / game
3.5 vs 2.0
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 26% team damage share and 875 damage a minute. Objectives trails at 40, with 1.0 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.5, in your losses 0.3 · 14W 12L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 6.3, in your losses 6.7 · 14W 12L
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 44.6, in your losses 53.7 · 14W 12L