Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
last 60season367 games
What to work on
60 gamesVisionStart here
Control wards / game
1.9 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
81 vs 94 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.07 vs 0.18
100 of 100 against Master+ Janna players, and it matters: the better half of Janna supports wins 69% of games, the other half 34%.
Time spent dead
3% vs 7%
100 of 100 against Master+ Janna players, and it matters: the better half of Janna supports wins 67% of games, the other half 36%.
Turret plates / game
8.3 vs 6.7
71 of 100 against Master+ Janna players, and it matters: the better half of Janna supports wins 81% of games, the other half 22%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 96 of 100, built on 0.09 deaths a minute and 4% time spent dead. Damage trails at 30, with 386 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Janna supports with above-median control wards a game win 56% of games; below it, 48%.
This season, in your wins 2.8, in your losses 1.3 · 190W 177L
Janna supports with above-median objective damage a minute win 77% of games; below it, 26%.
This season, in your wins 156, in your losses 59 · 190W 177L