Playstyle
44 games
Playstyle radar
44 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
44 gamesAggressionStart here
Kills / min
0.03 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
262 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.13 vs 0.22
99 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Turret plates / game
9.2 vs 6.1
93 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Time spent dead
6% vs 9%
88 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 87 of 100, built on 0.13 deaths a minute and 6% time spent dead. Damage trails at 21, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.04, in your losses 0.03 · 23W 21L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 271, in your losses 252 · 23W 21L