Playstyle radar
12 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
12 gamesDamageStart here
Damage / min
583 vs 873 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.11 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.0 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 53 of 100, built on 0.21 deaths a minute and 10% time spent dead. Vision trails at 27, with 0.2 control wards a game.
Among bot laners
Master+ bot laners with above-median damage a minute win 65% of games; below it, 39%.
Master+ bot laners with above-median kills a minute win 70% of games; below it, 34%.
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.