Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
25 gamesDamageStart here
Damage / min
594 vs 728 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
391 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
8% vs 11%
87 of 100 against Darius players, and it matters: the better half of Darius top laners wins 66% of games, the other half 34%.
Deaths / min
0.15 vs 0.21
85 of 100 against Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 82 of 100, built on 0.16 deaths a minute and 9% time spent dead. Damage trails at 19, with 660 damage a minute.
Among top laners
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.
In your wins 726, in your losses 588 · 13W 12L
Darius top laners with above-median kills a minute win 66% of games; below it, 34%.
In your wins 0.21, in your losses 0.10 · 13W 12L
Darius top laners with above-median gold a minute win 70% of games; below it, 30%.
In your wins 414, in your losses 361 · 13W 12L