Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season145 games
What to work on
60 gamesFarmingStart here
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
709 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.6 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.18 vs 0.21
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Vision score / min
0.93 vs 0.80
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 65 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 29, with 19% team damage share.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.4, in your losses 6.3 · 72W 73L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 764, in your losses 632 · 72W 73L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 2.0, in your losses 1.7 · 72W 73L