Playstyle radar
21 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
21 gamesAggressionStart here
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.65 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
1.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Objective damage / min
450 vs 312
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
CS at 10 min
81.8 vs 74.5
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 76 of 100, built on 2.0 epic monsters a game and 421 objective damage a minute. Damage trails at 40, with 21% team damage share.
Among mid laners
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.