Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
last 60season278 games
What to work on
60 gamesUtilityStart here
Heals + shields / min
201 vs 217 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
201 vs 217 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.8
87 of 100 against Master+ Senna players, and it matters: the better half of Senna supports wins 75% of games, the other half 27%.
Time spent dead
6% vs 9%
81 of 100 against Master+ Senna players, and it matters: the better half of Senna supports wins 67% of games, the other half 35%.
Deaths / min
0.17 vs 0.22
79 of 100 against Master+ Senna players, and it matters: the better half of Senna supports wins 70% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 85 of 100, built on 17% team damage share and 608 damage a minute. Vision trails at 49, with 7.5 wards cleared a game. For a Senna player that is the expected shape: against other Senna players, vision sits near the median.
Among supports
Senna supports with above-median heals + shields a minute win 69% of games; below it, 33%.
This season, in your wins 219, in your losses 154 · 121W 114L
Senna supports with above-median ally heal + shield a minute win 69% of games; below it, 33%.
This season, in your wins 219, in your losses 154 · 121W 114L