Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.6 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
0.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
67.8 vs 73.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
CS / min
7.7 vs 7.1
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Kill participation
53% vs 43%
100 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among mid laners: objectives peaks at 41 while damage sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.