Playstyle radar
34 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
34 gamesAggressionStart here
Solo kills / game
0.8 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
231 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.7 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.3 vs 0.9
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Vision score / min
1.14 vs 0.73
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
3.4 vs 0.6
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 77 of 100, built on 3.7 control wards a game and 1.35 vision score a minute. Aggression trails at 29, with 0.7 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 0.9, in your losses 0.5 · 14W 20L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 390, in your losses 266 · 14W 20L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 5.8, in your losses 6.1 · 14W 20L