Playstyle radar
15 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.21 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 69 of 100, built on 7.5 CS a minute and 440 gold a minute. Vision trails at 36, with 0.0 control wards a game.
Among top laners
Renekton top laners with less time spent dead than the median win 66% of games; with more, 33%.
Renekton top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Renekton top laners with above-median control wards a game win 54% of games; below it, 47%.