Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.15 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
1.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
562 vs 392
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Epic monsters / game
1.1 vs 0.7
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 65 of 100, built on 11.7 turret plates a game and 473 objective damage a minute. Survivability trails at 40, with 13% time spent dead.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.