Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season273 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
850 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
4% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
6.0 vs 4.2
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Deaths / min
0.16 vs 0.20
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Kill participation
56% vs 51%
78 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 67 of 100, built on 0.17 deaths a minute and 10% time spent dead. Objectives trails at 50, with 751 objective damage a minute.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
This season, in your wins 1090, in your losses 427 · 128W 145L
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
This season, in your wins 10%, in your losses 4% · 128W 145L