Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season203 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
CS / min
8.1 vs 7.1
93 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Damage / min
867 vs 720
82 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Gold / min
507 vs 468
80 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 77 of 100, built on 23% team damage share and 855 damage a minute. Survivability trails at 46, with 11% time spent dead.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 8%, in your losses 13% · 125W 78L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.5, in your losses 1.5 · 125W 78L