Playstyle radar
20 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
20 gamesVisionStart here
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
66.9 vs 73.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
798 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
565 vs 315
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Turret plates / game
12.5 vs 8.4
96 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Gold / min
461 vs 422
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 64 of 100, built on 3.5 control wards a game and 0.94 vision score a minute. Damage trails at 36, with 20% team damage share.
Among mid laners
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.