Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season111 games
What to work on
60 gamesDamageStart here
Damage / min
793 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
275 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.8 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
0.93 vs 0.73
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Wards cleared / game
4.0 vs 2.1
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 77 of 100, built on 4.1 wards cleared a game and 1.11 vision score a minute. Farming trails at 44, with 65.5 CS at 10 min.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 823, in your losses 713 · 55W 56L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 388, in your losses 218 · 55W 54L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 12.1, in your losses 4.8 · 55W 56L