Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
51 gamesVisionStart here
Vision score / min
0.41 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
976 vs 860
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Gold / min
455 vs 426
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
CS / min
7.8 vs 7.2
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 26% team damage share and 969 damage a minute. Vision trails at 21, with 0.2 control wards a game.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 0.55, in your losses 0.81 · 26W 25L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.8, in your losses 0.4 · 26W 25L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.0, in your losses 0.4 · 26W 25L