Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.1 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
86 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Kill participation
61% vs 55%
83 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 50 of 100, built on 1.8 epic monsters a game and 6.4 turret plates a game. Damage trails at 28, with 11% team damage share.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.24, in your losses 0.31 · 12W 11L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 13% · 12W 11L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 8.3, in your losses 4.4 · 12W 11L