Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season400 games
What to work on
60 gamesDamageStart here
Damage / min
698 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
159 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
0.99 vs 0.73
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
2.7 vs 0.6
88 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 70 of 100, built on 1.22 vision score a minute and 2.7 control wards a game. Objectives trails at 23, with 4.7 turret plates a game.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 735, in your losses 633 · 201W 199L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 709, in your losses 337 · 201W 199L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 9.0, in your losses 3.0 · 201W 199L