Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season212 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Jax players. The strengths below are where the margin is widest.
Strengths
Objective damage / min
675 vs 540
79 of 100 against Master+ Jax players, and it matters: the better half of Jax top laners wins 74% of games, the other half 26%.
Kills / min
0.27 vs 0.21
76 of 100 against Master+ Jax players, and it matters: the better half of Jax top laners wins 64% of games, the other half 36%.
Gold / min
454 vs 425
72 of 100 against Master+ Jax players, and it matters: the better half of Jax top laners wins 69% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 79 of 100, built on 637 objective damage a minute and 12.9 turret plates a game. Vision trails at 47, with 0.4 control wards a game. For a Jax player that is the expected shape: against other Jax players, vision sits near the median.
Among top laners