Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season278 games
What to work on
60 gamesAggressionStart here
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.5 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
808 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
CS / min
7.9 vs 7.4
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Wards cleared / game
3.2 vs 2.1
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 66 of 100, built on 7.8 CS a minute and 75.2 CS at 10 min. Aggression trails at 36, with 1.3 solo kills a game.
Among mid laners
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.28, in your losses 0.19 · 147W 131L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 2.2, in your losses 1.5 · 147W 131L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 905, in your losses 771 · 147W 131L