Playstyle radar
21 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
21 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
3.0 vs 1.5
100 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Objective damage / min
196 vs 85
100 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Deaths / min
0.16 vs 0.22
87 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.16 deaths a minute and 8% time spent dead. Farming trails at 37, with 4.9 CS a minute.
Among supports