Playstyle radar
13 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
11
of 100
Damage
Damage per minute and share of the team's damage
2
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
13 gamesDamageStart here
Damage / min
372 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 64 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 1, with 335 damage a minute.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.