Playstyle radar
25 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
80
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
2.2 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
849 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Damage / min
998 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
CS / min
8.3 vs 7.1
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Gold / min
545 vs 468
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 83 of 100, built on 26% team damage share and 990 damage a minute. Vision trails at 34, with 0.1 control wards a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
In your wins 3.1, in your losses 0.6 · 15W 10L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 0.2, in your losses 0.0 · 15W 10L