Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
last 60season177 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
3.8 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 66 of 100, built on 1.06 vision score a minute and 1.6 control wards a game. Survivability trails at 32, with 12% time spent dead.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 11%, in your losses 14% · 81W 94L
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
This season, in your wins 0.20, in your losses 0.29 · 81W 96L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 8.6, in your losses 4.1 · 81W 96L