Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
789 vs 865 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
1.5 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Deaths / min
0.18 vs 0.23
80 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Time spent dead
8% vs 10%
72 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
CS at 10 min
69.8 vs 64.9
71 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 77 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 28, with 0% first blood rate.
Among bot laners
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.
Diamond bot laners with above-median damage a minute win 61% of games; below it, 35%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.