Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.5 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.2 vs 76.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.2 vs 8.8 typical
Push for plates after a won trade instead of resetting.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 78 of 100, built on 7% time spent dead and 0.15 deaths a minute. Vision trails at 21, with 0.97 vision score a minute.
Among mid laners
Anivia mid laners with above-median CS a minute win 56% of games; below it, 45%.
Anivia mid laners with above-median CS at 10 min win 54% of games; below it, 47%.
Anivia mid laners with above-median turret plates a game win 81% of games; below it, 24%.