Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season108 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
39% vs 44% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Vision score / min
0.66 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Deaths / min
0.16 vs 0.21
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 76 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 30, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.4, in your losses 0.5 · 56W 52L
Master+ mid laners with above-median kill participation win 54% of games; below it, 50%.
This season, in your wins 44%, in your losses 41% · 56W 52L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.88, in your losses 0.71 · 56W 52L