Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.0 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
63.3 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
1.8 vs 0.9
99 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Damage / min
994 vs 857
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Turret plates / game
10.0 vs 8.3
70 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 61 of 100, built on 24% team damage share and 998 damage a minute. Farming trails at 19, with 5.9 CS a minute.
Among mid laners
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.