Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesDamageStart here
Damage / min
219 vs 269 typical
Poke between cooldowns and add autos when it is safe.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Wards cleared / game
8.2 vs 6.0
80 of 100 against Alistar players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 56 of 100, built on 136 heals + shields a minute and 136 ally heal + shield a minute. Damage trails at 23, with 12% team damage share.
Among supports
Alistar supports with above-median damage a minute win 59% of games; below it, 45%.
This season, in your wins 698, in your losses 463 · 40W 40L
Alistar supports with less time spent dead than the median win 70% of games; with more, 34%.
This season, in your wins 9%, in your losses 11% · 40W 40L
Alistar supports with above-median CC seconds a minute win 55% of games; below it, 49%.
This season, in your wins 1.3, in your losses 1.3 · 40W 39L