Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season308 games
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.18 vs 0.21
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Control wards / game
1.7 vs 0.6
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Kill participation
48% vs 44%
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 0.18 deaths a minute and 9% time spent dead. Objectives trails at 42, with 6.7 turret plates a game.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 10%, in your losses 10% · 165W 143L