Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season158 games
What to work on
60 gamesVisionStart here
Vision score / min
0.56 vs 0.71 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.3 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
76.1 vs 81.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
2.9 vs 1.7
83 of 100 against Ziggs players, and it matters: the better half of Ziggs mid laners wins 58% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 989 damage a minute and 26% team damage share. Vision trails at 36, with 0.61 vision score a minute.
Among mid laners
Ziggs mid laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.65, in your losses 0.65 · 69W 89L
Ziggs mid laners with above-median wards cleared a game win 53% of games; below it, 46%.
This season, in your wins 1.6, in your losses 1.5 · 56W 74L
Ziggs mid laners with above-median CS at 10 min win 53% of games; below it, 47%.
This season, in your wins 71.7, in your losses 69.2 · 69W 89L