Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
14 gamesDamageStart here
Damage / min
448 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
413 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.15 vs 0.20
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
7% vs 10%
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Vision score / min
1.30 vs 0.93
96 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 85 of 100, built on 6.7 control wards a game and 1.30 vision score a minute. Damage trails at 4, with 448 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.