Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
last 60season90 games
What to work on
60 gamesDamageStart here
Damage / min
244 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 8%
88 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Epic monsters / game
2.1 vs 1.5
85 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Deaths / min
0.18 vs 0.22
77 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 80 of 100, built on 6% time spent dead and 0.17 deaths a minute. Damage trails at 11, with 269 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 295, in your losses 308 · 50W 40L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.06, in your losses 0.09 · 50W 40L