Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.56 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.40 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1237 vs 860
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Epic monsters / game
2.1 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 78 of 100, built on 988 damage a minute and 25% team damage share. Vision trails at 46, with 2.5 wards cleared a game.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.