Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
351 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
65.1 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
6% vs 11%
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Kills / min
0.26 vs 0.19
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 90 of 100, built on 5% time spent dead and 0.10 deaths a minute. Objectives trails at 41, with 0.9 epic monsters a game.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.