Playstyle
16 games
Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
85
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
38.0 vs 66.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
3.0 vs 0.7
100 of 100 against Jax players, and it matters: the better half of Jax top laners wins 69% of games, the other half 35%.
Objective damage / min
1258 vs 536
100 of 100 against Jax players, and it matters: the better half of Jax top laners wins 74% of games, the other half 26%.
Solo kills / game
4.1 vs 2.6
79 of 100 against Jax players, and it matters: the better half of Jax top laners wins 61% of games, the other half 41%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 86 of 100, built on 2.7 epic monsters a game and 12.8 turret plates a game. Farming trails at 21, with 35.0 CS at 10 min.
Among top laners
Jax top laners with above-median CS a minute win 58% of games; below it, 42%.
Jax top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Jax top laners with above-median first blood rate win 57% of games; below it, 49%.