Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season387 games
What to work on
60 gamesDamageStart here
Damage / min
296 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Vision score / min
2.62 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 0.21 deaths a minute and 8% time spent dead. Damage trails at 32, with 303 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 403, in your losses 357 · 178W 209L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.10, in your losses 0.07 · 178W 209L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.63, in your losses 2.61 · 178W 209L