Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
63 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Vision score / min
3.16 vs 2.77
80 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
7.9 vs 5.5
72 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 74 of 100, built on 5.0 control wards a game and 1.92 vision score a minute. Aggression trails at 37, with 10% first blood rate.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 434, in your losses 225 · 40W 38L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 7%, in your losses 13% · 40W 38L