Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Turret plates / game
7.9 vs 6.1
75 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Kill participation
60% vs 55%
82 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
First blood rate
14% vs 4%
85 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 42, with 475 damage a minute.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.