Playstyle radar
16 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
13.3 vs 9.9
90 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Damage / min
991 vs 799
92 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
CS at 10 min
78.7 vs 71.0
85 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 983 damage a minute and 23% team damage share. Survivability trails at 22, with 16% time spent dead.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.