Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.0 vs 1.5
79 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Objective damage / min
135 vs 85
79 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Deaths / min
0.17 vs 0.22
79 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 41, with 7% first blood rate.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 9%, in your losses 4% · 53W 53L