Playstyle radar
19 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
388 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Vision score / min
0.47 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
First blood rate
17% vs 6%
80 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Kill participation
57% vs 50%
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 54 of 100, built on 56% kill participation and 16% first blood rate. Vision trails at 7, with 0.47 vision score a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.