Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
65 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.42 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Kill participation
60% vs 55%
80 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Solo kills / game
0.4 vs 0.2
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 52 of 100, built on 0.22 deaths a minute and 10% time spent dead. Objectives trails at 33, with 120 objective damage a minute.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.