Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season253 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.6 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
5.7 vs 3.3
95 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 77% of games, the other half 30%.
First blood rate
11% vs 0%
81 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 59% of games, the other half 51%.
Kill participation
55% vs 50%
78 of 100 against Master+ Fiddlesticks players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: survivability peaks at 58 while aggression sits at 48, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Fiddlesticks junglers with above-median epic monsters a game win 84% of games; below it, 32%.
This season, in your wins 3.1, in your losses 1.0 · 133W 120L