Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season358 games
What to work on
60 gamesVisionStart here
Vision score / min
0.78 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
891 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
3.5 vs 1.7
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 55% of games, the other half 50%.
CS at 10 min
3.8 vs 2.9
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 49 of 100, built on 10% first blood rate and 51% kill participation. Vision trails at 33, with 2.1 wards cleared a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.79, in your losses 0.74 · 183W 175L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 9%, in your losses 13% · 183W 175L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1107, in your losses 505 · 167W 157L