Playstyle radar
41 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
42
of 100
Damage
Damage per minute and share of the duo's damage
42
of 100
Frontline
Damage soaked and mitigated for the duo
51
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
68
of 100
What to work on
41 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1404 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
27.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Skillshots hit / min
1.2 vs 0.7
71 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 68 of 100, built on 1.2 skillshots hit a minute and 4.5 skillshots dodged a minute. Utility trails at 34, with 28 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 2008, in your losses 976 · 17W 24L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.9, in your losses 1.7 · 17W 24L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 33.5, in your losses 22.3 · 17W 24L