Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
14 gamesDamageStart here
Damage / min
617 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
186 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.3 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 51 of 100, built on 0.20 deaths a minute and 11% time spent dead. Farming trails at 20, with 4.9 CS a minute.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.