Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
173 vs 388 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Control wards / game
3.0 vs 0.4
100 of 100 against Emerald Gangplank players, and it matters: the better half of Gangplank top laners wins 55% of games, the other half 48%.
Vision score / min
0.99 vs 0.76
88 of 100 against Emerald Gangplank players, and it matters: the better half of Gangplank top laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 74 of 100, built on 3.5 control wards a game and 1.14 vision score a minute. Objectives trails at 13, with 243 objective damage a minute.
Among top laners
Gangplank top laners with fewer deaths a minute than the median win 69% of games; with more, 34%.
Gangplank top laners with above-median objective damage a minute win 76% of games; below it, 27%.
Gangplank top laners with less time spent dead than the median win 65% of games; with more, 37%.