Playstyle radar
18 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
18 gamesDamageStart here
Damage / min
519 vs 762 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS at 10 min
69.0 vs 63.5
76 of 100 against top laners, and it matters: the better half of Silver top laners wins 54% of games, the other half 44%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 64 of 100, built on 47.9 CS at 10 min and 4.6 CS a minute. Damage trails at 30, with 488 damage a minute.
Among top laners
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.